#include "Abilities.h"
CAbilities::CAbilities(void)
{
	this->m_unRefCount = 1;
}

CAbilities::~CAbilities(void)
{
}

void CAbilities::Update(float fElapsedTime)
{

}

void CAbilities::Render(void)
{

}

void CAbilities::AddRef(void)
{
	++m_unRefCount;
}

void CAbilities::Release(void)
{
	--m_unRefCount;
	if(m_unRefCount == 0)
		delete this;
}